Cm 01 02 Colour — Attributes

In the cult-classic simulation Championship Manager 01/02 (CM 01/02)

The Colour Scale (when attributes are shown coloured, e.g. in the squad screen):

  • Blue (or sometimes bright cyan) = World-class / Exceptional (18–20)
  • Green = Very good (15–17)
  • Yellow = Average / Decent (10–14)
  • Orange = Poor (6–9)
  • Red = Abysmal (1–5)

CMYK Color Attributes (C M 01 02) — Detailed Guide

I’ll assume you mean CMYK color channels and specific channel values expressed as “C M 01 02” (Cyan, Magenta, 0.1, 0.2 or C=0, M=1, etc.). I’ll present a clear, actionable guide covering interpretation, usage in design/printing, conversions, common pitfalls, and practical examples. If your notation means something else (e.g., a device-specific code), say so and I’ll adapt. cm 01 02 colour attributes

Nick's Patcher: The most modern and comprehensive tool. It includes a "Coloured Attributes" option that automatically highlights stats based on their value. Blue (or sometimes bright cyan) = World-class /

  • Scout players carefully: When scouting players, pay close attention to their colour attributes. A player with high determination and aggression might be a great fit for a high-pressing game, while a player with high teamwork and positioning attributes might be more effective at creating scoring opportunities.
  • Develop players strategically: When developing players, focus on improving their colour attributes as well as their primary attributes. A player with high determination and work rate attributes might be more likely to improve their primary attributes over time.
  • Tactics matter: Experiment with different tactics and formations to find the right fit for your team's colour attributes. A team with players who have high teamwork and positioning attributes might be more effective at playing a possession-based game, while a team with players who have high determination and aggression attributes might be more effective at playing a high-pressing game.

📌 Quick example:
A bright fire truck red = Red hue + High saturation + Medium-high brightness.
A dusty rose = Red hue + Low saturation + Medium brightness. CMYK Color Attributes (C M 01 02) —

But the game’s true genius lay not in its code, but in its palette. Before 3D match engines and elaborate HUDs, Championship Manager communicated through a brutalist, beautiful interface: the Attribute Grid. And at the heart of that grid was the colour-coding system—a simple visual language that taught a generation of gamers how to think like managers.

Run as Administrator: Execute the patching tools with administrative privileges.