Cyberpunk 2077 Update 2.00 - 2.01 -elamigos Upd... [2021] | No Password |
Feature: Inside Cyberpunk 2077 Updates 2.00–2.01 — ElAmigos Upd...
Cyberpunk 2077’s post-launch evolution has become a case study in how a troubled release can turn into a living, breathing RPG. The 2.00 and 2.01 updates marked another milestone: massive under-the-hood rebuilds, gameplay refinements, and—unavoidably—community ripples when pirated builds (notably labeled “ElAmigos” by warez circles) began appearing referencing the same patch files. This feature unpacks what changed in 2.00 and 2.01, why those changes matter, and how the spillover into unofficial leaks shaped perception and modding activity.
Players regained the ability to cycle through arm cyberware (like Mantis Blades) alongside regular weapons. Cyberpunk 2077 update 2.00 - 2.01 -Elamigos Upd...
Revamped Skill Trees & Perks: The old, percentage-based buffs were replaced with game-changing abilities like air-dashing, bullet-deflecting, and finishers. Feature: Inside Cyberpunk 2077 Updates 2
Whether you are returning for the story of Phantom Liberty or just want to experience the new AI and combat systems, ensuring your game version is at least at 2.01 is essential for a crash-free journey through the neon-soaked streets of Night City. Base Game: You must have a clean installation
: Addressed a critical issue on PlayStation where save files could become corrupted due to size limits. UI & Audio
with enough volume to rattle the windows of a Hella EC-D I360.
Prerequisites:
- Base Game: You must have a clean installation of Cyberpunk 2077 version 2.00 (Elamigos release or clean Steam/GOG files).
- Space: Ensure 35 GB of free space on your drive for temporary extraction.
- Backup Saves: Navigate to
%USERPROFILE%/Saved Games/CD Projekt Red/Cyberpunk 2077and copy the files elsewhere.
Example: The navmesh change added a “staleness” threshold so NPCs reuse previously computed routes for brief intervals, dramatically cutting pathfinding CPU spikes during hovercar chases.
- New Perk System: The skill trees were completely reworked. The old system was scrapped for new trees that focus on distinct playstyles (e.g., "Air Dash" for mobility, "Finishers" for blades, hacking overhauls).
- New Police System: The "Star" system was overhauled. Police no longer spawn directly behind you instantly. There is now a chase system with motorcycle pursuits and escalating max-tac threats.
- Vehicle Combat: You can now use firearms and melee weapons while driving or riding as a passenger.
- Cyberware Overhaul: Armor is no longer tied to clothing. Armor is now provided by Cyberware implants. Clothing is purely cosmetic (Fashion is back). You have a limited "Capacity" for cyberware, preventing you from installing everything at once immediately.
- UI/UX Changes: New HUD elements, radio ports, and a redesigned inventory system.
- Level Scaling: Enemies now scale with the player, making open-world content relevant throughout the game.