In the world of Divinity: Original Sin 2 (often referred to as Template IDs or GUIDs) are the specific alphanumeric codes used by the game engine to identify objects. While standard players rarely need them, they are essential for modders or anyone looking to "cheat" items into their inventory using external tools. Understanding Item IDs in DOS2
If you're interested in learning more about DOS2 item IDs, here are some additional resources: dos2 item ids
is your best bet. It adds an NPC to the game who can give you: Any unique item or set. Infinite gold and crafting materials. Level-ups and attribute boosts. In the world of Divinity: Original Sin 2
To actually use these IDs, you generally need a Script Extender (like Norbyte's) or a Save Editor. The standard command used to add an item to your inventory is: Text search (name, partial, fuzzy)
Types of DOS2 Item IDs
You cannot simply type an ID into the normal chat. You need to enable the developer console or use a script extender.
WPN for Weapon, ARM for Armor, CON for Consumable, BOOK for Books).WPN_Sword_A may refer to a generic sword template).