Eaglercraft Wasm New! -

You can use the Universal Eaglercraft Server template to set up a server based on Paper 1.12.2. Supported Versions: 1.5, 1.8, and 1.12.

(Tea Virtual Machine) to perform ahead-of-time (AOT) compilation of Minecraft's Java bytecode. The JavaScript Era eaglercraft wasm

If you're interested in learning more about Eaglercraft WASM or want to get started with the technology, here are some resources to help you get started: You can use the Universal Eaglercraft Server template

Example Roadmap (6 weeks, single developer)

  1. Week 1: Prototype core simulation in Rust; expose minimal APIs.
  2. Week 2: Integrate with existing JS rendering; establish memory buffer format.
  3. Week 3: Implement chunk mesh generation in WASM and render in WebGL.
  4. Week 4: Port network message handlers; test multiplayer round-trip.
  5. Week 5: Optimize with wasm-opt, reduce binary size, add compression.
  6. Week 6: Add threading via web workers / SharedArrayBuffer (optional); finalize deployment headers.

Further work / Research Areas