2: Grid
Here’s a helpful post for anyone diving into GRID 2, the 2013 arcade-style racing game from Codemasters. Whether you're a newcomer or revisiting it, these tips should improve your experience.
The Good: Stunning visuals, incredible sound, LiveRoutes keeps races fresh, Demolition Derby is addicting. The Bad: No cockpit cam, frustrating AI rubber-banding (vanilla), shallow career progression. GRID 2
2. Upgrade Your Cars Wisely
- Each car has upgrade tiers unlocked by earning XP in that car.
- Prioritize Brakes and Tires first – better grip and stopping power help more than raw speed early on.
- Weight reduction is great for nimbleness; engine upgrades come later once you control the car well.
Codemasters stated that less than 5% of players used the cockpit view in the first GRID, so they removed it to improve performance and visual fidelity. Fans were outraged. Forza and Gran Turismo had cockpits; why didn't GRID? Here’s a helpful post for anyone diving into
Graphics and sound
GRID 2 was praised for polished visuals, fluid animations, and atmospheric tracks. Sound design includes punchy engine tones and commentary-style event narration that heightens the arcade presentation. Each car has upgrade tiers unlocked by earning
- Diverse range of cars and tracks
- Improved handling and physics engine
- Competitive Autolog system
- Realistic graphics and sound design
- Career mode with some predictable elements
- Lenient damage model
Elena was driving a BMW E30. She wasn't braking. As she approached that dreaded corner, she tapped the e-brake, threw the car sideways, and drifted through the corner at 60 mph, effectively blocking the entire road with her sliding car. No one could pass her. She exited the corner with a full boost meter and disappeared into the distance.
Ultimately, GRID 2 is a celebration of car culture and competitive spirit. It doesn't just ask you to drive; it asks you to perform. Through its blend of stylish presentation, varied car lists, and "flashback" rewind mechanics, it remains a high-water mark for racing games that value excitement and spectacle above all else.
The defense: The developers argued that a cockpit view would force them to lower the visual fidelity of the track. They wanted a rock-solid 60fps experience.