Scaling V3.1.0.0 - Lossless
Lossless Scaling v3.1: The Game-Changer Your GPU Has Been Waiting For
Troubleshooting & Known Issues (v3.1.0.0)
- Tearing on legacy drivers: Use the “compatibility” profile or enable driver-specific present path.
- Color shifts on certain HDR displays: Toggle HDR passthrough or use alternate tone-mapping profile.
- Occasional stutter on multi-GPU systems: Prefer single-GPU rendering or enable explicit GPU affinity.
- Input latency edge cases: If running with heavy post-processing, choose the Competitive preset to minimize buffering.
- Scaling Tab: Manage resolution upscalers (LS1, FSR, NVIDIA NIS, Integer Scaling).
- Frame Generation Tab: The heart of the update. Control LSFG 2.0 with new toggles.
- Capture/Output Tab: Manage how the app hooks into your game (DXGI, WGC, or GDI).
Would you like a more focused comparison between LSFG 3.0 and NVIDIA DLSS 3 Frame Generation, or installation/setup instructions for a specific game? Lossless Scaling v3.1.0.0
Version 3.x of Lossless Scaling introduced major overhauls to the LSFG algorithm, which now supports X2 and X3 frame generation modes. Implementing a dynamic target would build on the current "Performance Mode" by adding a logic layer that monitors the active window's render speed. Lossless Scaling v3
Lossless Scaling guide | Multi frame generation & upscaling for any game Scaling Tab: Manage resolution upscalers (LS1, FSR, NVIDIA
- Native 60 FPS: ~55ms latency.
- LSFG x2 (Base 30 FPS -> 60 FPS): ~68ms latency (+13ms).
- LSFG x2 (Base 40 FPS -> 80 FPS): ~58ms latency (+3ms).