Multiversus Frame Data

In the glimmering digital expanse of the MultiVerse, where the laws of physics are written in code and destiny is measured in milliseconds, there lived a legendary strategist known only as The Chronicler. While others sought glory through brute force or chaotic magic, The Chronicler sought something deeper: the Frame Data—the hidden heartbeat of every hero and villain.

. For a fighter like Shaggy, the world moved at a crisp 60 frames per second—a rhythmic heartbeat that dictated who ate a sandwich and who ate a fist. Multiversus Frame Data

The "Shaggy Jab" (The Gold Standard)

Character Frame Data Highlights (Patch v1.3+)

Note: Values are approximate based on community testing. Patches change frequently—always lab after updates. In the glimmering digital expanse of the MultiVerse,

The Chronicler watched from the shadows, a faint smile on their face. The story of the MultiVerse wasn't just about heroes and villains; it was a symphony of frames, and they were the conductor. Data: Startup 6f

  1. Startup: The frames between pressing the button and the hitbox appearing. If a move has 10 frames of startup, it takes 0.16 seconds to hit.
  2. Active: The frames where the hitbox is live. If an enemy touches this hitbox, they get hit.
  3. Recovery (Whiff): The frames after the hitbox disappears where you cannot act. You are vulnerable.

The "Buffer" of Broken Dreams

Multiversus has a rollback netcode and an input buffer that feels like playing a piano with oven mitts. This is where frame data becomes emotional.

So, dive into the world of Multiversus frame data, and take your gameplay to the next level!

Drill 2: Pressure Strings