The world of Little Fighter 2 modding reached its absolute peak with NTSD (Naruto: The Setting Dawn). While the roster is massive, the version 2.6 stands out as a fan favorite for its balance and the sheer spectacle of its "Hell Moves."
Punishment: Because of their long startup/charge times, Hell moves are best used after a Quick Recovery (Press Jump when hit into the air) or while the opponent is downed.
The Hell Set-up:
Chakra Dash > Neutral Tilt (Flames) > Down + Triangle (Instant Awakening cancel) > Chidori Spear ntsd 26 hell moves
These basics apply to most characters and are often prerequisites for more complex combos: Chakra Charge: Defend + Jump + Attack Quick Recovery: Jump (while in the air after being hit) Replacement Technique (Substitution): Jump (the moment you are hit) Air Teleport: Defend + Defend (while in the air) Character-Specific Hell Moves & High-Level Techniques
The Hell Combo:
Air Dash > Jump Square x3 > Rasengan (Hold 0.5s) > Air Dash > Repeat The world of Little Fighter 2 modding reached
The 26 Hell Moves
Gaara’s defense became the ultimate offense. By activating his shield block and immediately jumping, the sand projectile would fire without consuming chakra. By activating his shield block and immediately jumping,
: Defend + Up + Attack + Jump + Defend — Ocean of Deadly Bugs.