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Melon- ((top)) - Park Exhibition Jk -v1.01- -double

Park Exhibition JK (公園露出女子高生) is a niche, top-down adult RPG developed by Double Melon, originally released in 2015. Version 1.01 represents a refined iteration of this "exposure-based" adventure title. Game Overview

She opened her bag and pulled out a refreshing "Double Melon" flavored soda, a popular treat from the nearby convenience store. The sweet scent of fruit filled the air as she took a sip, watching joggers and families enjoy the cooling breeze. It was a peaceful routine, a version of her afternoon that she cherished for its simplicity. Park Exhibition JK -v1.01- -double melon-

Features include a message wall for fans and zones highlighting Jung Kook’s personal interests, such as Awards Display: Significant solo achievements are showcased, including his Melon Music Awards (MMA) and plaques for " " reaching 1 billion streams on Key Features (v1.01) Rigging: The model is likely rigged for bipedal

To access, search the exact keyword on booru-style image boards, artstation, or the artist’s own fantia page. Be precise: missing a hyphen or capitalization (e.g., "Double Melon" vs "-double melon-") will return unrelated results. mouth movement (lip-sync)

2. Version 1.01: The "Quality of Life" Overhaul

Version 1.01 is not merely a bug fix patch; it is a re-rigging of the skeleton. Community feedback indicated that the original JK model suffered from "stiff shoulder deformation" when raising arms past 45 degrees.

C. Technical Aspects (v1.01)

  • Rigging: The model is likely rigged for bipedal motion, compatible with standard MMD motion files (.vmd).
  • Morphs: Likely includes facial morphs (morph targets) for blinking, mouth movement (lip-sync), and emotional expressions.
  • Update Context: The v1.01 tag suggests the original release had issues. Common fixes in such updates include:

    Conclusion

    Park Exhibition JK -v1.01- -double melon- is far more than its suggestive name implies. It is a technical tour de force that pushes the boundaries of how secondary animation (clothing, hair, props, and anatomy) interacts in a single character rig. The "double melon" is not a gimmick; it is a philosophy—a belief that every asset, organic or inorganic, should carry its own weight, both literally and metaphorically.