Pes 2010 Database Best May 2026
The Pro Evolution Soccer (PES) 2010 database contains detailed player statistics, team rosters, and tactical data for the 2009-2010 football season. This data was used to define the unique abilities and lifelike player models that distinguished PES 2010 from its competitors at the time. Key Database Features
PES Master: Recently updated to include the full original PES 2010 Database, allowing you to search for player IDs and original stats. Pes 2010 Database
, allowing for players who were slow to start but lethal in a long sprint. Licensing & Fake Names The Pro Evolution Soccer (PES) 2010 database contains
Elite Performers: At the top of the 2010 database were legends like Cristiano Ronaldo (97), Xavi (96), and Lionel Messi, who served as a primary cover star. Backup your data : Always backup your database
- Backup your data: Always backup your database before making any changes, to prevent data loss.
- Use reputable tools: Only use reputable tools and resources to edit the database, to avoid corruption or damage.
- Research thoroughly: Research thoroughly before making any changes, to ensure accuracy and authenticity.
- Attack & Defense: Core positioning stats.
- Balance (Body Strength): Critical in PES 2010 physics; players with high balance (like Drogba or Ibrahimović) were nearly impossible to knock off the ball.
- Stamina: Dictated how quickly player performance degraded.
- Top Speed & Acceleration: Distinct stats that determined sprinting capability.
- Dribble Speed vs. Dribble Accuracy: A key distinction in PES 2010 mechanics.
- Special Abilities (Cards/Stars): PES 2010 introduced "Player Cards" (often called Stars). These were specific traits like:
Lionel Messi (97-98): Consistently the highest-rated active player.
Cristiano Ronaldo (97): Top-tier stats in speed, dribbling, and shot power. Xavi (96): Boasted world-class passing and stamina (95).
- PES 2011 introduced the “Total Freedom” edit mode, expanding the database to allow full league restructuring.
- eFootball series later abandoned this relational depth for a simplified “Player Model” system focused on microtransactions.
- Many community patch makers (e.g., PES 2017 SmokePatch) still use PES 2010’s attribute logic as a reference.
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