Ps Vita Gta San Andreas Error May 2026
Running Grand Theft Auto: San Andreas on the Go to product viewer dialog for this item.
- "Error 8002012E": This error may occur due to a corrupted game save. Try deleting the save data and re-launching the game.
- "Error 8002013": This error may be caused by insufficient memory. Try closing other applications or freeing up memory on your PS Vita.
- [ ] Firmware: 3.60 or 3.65 Enso (Permanent CFW). 3.74 h-encore is unstable for this specific game.
- [ ] OBB Version: 2.00 exactly. No exceptions.
- [ ] Shader Cache:
libshacccg.suprx installed via the installer app, not manually copied.
- [ ] Overclock: GPU @ 333MHz, BUS @ 222MHz.
- [ ] Config:
DrawDistance 0.45, ResolutionScale 0.5, FrameLimiter 1.
- [ ] Audio: Radio volume = 0.
- [ ] Storage: Use YAMT for SD2Vita, not StorageMgr.
Incomplete Assets: Ensure you have both the main.8.com.rockstargames.gtasa.obb and patch.8.com.rockstargames.gtasa.obb files extracted into the ux0:data/gtasa/ folder. Essential Installation Checklist ps vita gta san andreas error
Example Minimal Escalation Report (copy/paste)
- Device: PS Vita (model: unknown)
- Firmware: unknown — please confirm
- Game: GTA: San Andreas (digital)
- Problem: Game crashes/black screen/freezes on launch or during play
- Steps tried: restart, checked storage, attempted reinstall (specify if done), rebuilt database (specify), tested without SD2Vita (specify)
- Error text/code: (paste exact message)
- Other notes: using SD2Vita / homebrew / modified system? (yes/no)
- Go into the game’s Audio settings.
- Turn Radio Volume to 0.
- Turn SFX Volume to 80% (100% causes clipping crashes).
- Turn Off “Auto-Tune.” This prevents the game from scanning for new songs mid-drive.
The Cause: The libshacccg.suprx shader compiler is missing, outdated, or your config.txt is pointing to the wrong kernel plugin. Running Grand Theft Auto: San Andreas on the