Quadra800rom Work May 2026
It looks like you’re searching for information about ROM files for the Quadra 800 (a vintage Macintosh model from 1993) and how they work.
- New World Architecture: It supported the "New World" ROM architecture transitions, containing drivers for the enhanced ASC (Apple Sound Chip) and the SCSI architecture used in the Quadra series.
- Complex Size: Unlike the compact 64KB or 128KB ROMs of the Macintosh Plus or SE, the Quadra 800 ROM is substantially larger (typically 1MB or 2MB depending on the revision), containing complex resource maps, QuickDraw acceleration code, and hardware initialization routines.
- Hardware Checks: The ROM contains specific checksums and hardware "fingers" that check for the presence of specific Apple hardware, making it difficult to run on generic hardware without clever software tricks.
A/UX Support: Recent work on qemu-system-m68k has enabled support for A/UX 3.x, though it requires specific hard disk images for bootstrapping as floppy boot is not yet supported. Reverse Engineering & Development
3. The "NS16550" UART Issue
When using patched ROMs for FPGA projects (like MiSTer), you must disable the SCC serial manager. Failure to do so results in a hung boot. Real quadra800rom work sometimes involves hex-editing the byte at 0x420A4 from 0x4E71 to 0x6000 (a no-op skip). quadra800rom work
Quadra 800 ROM (specifically the 1 MB ROM image) is widely considered the "gold standard" for 68k Macintosh emulation. It is favored by the retro-computing community because it represents the peak of 68040-based hardware, offering the broadest compatibility and best performance for emulating classic Mac OS versions. www.tales-from-darkenedroom.com Performance & Compatibility Review Optimal OS Range : It is the preferred ROM for running Mac OS 7.1 through 8.1
The Quadra 800 ROM (typically identified by the checksum F1ACDA13) is the industry standard for 68k Macintosh emulation. Because it was the first machine to support a high-speed SCSI bus and integrated networking in its era, its ROM is robust enough to boot a wide range of operating systems in virtual environments. It looks like you’re searching for information about
: Because of this ROM-level optimization, the Quadra 800 could outperform the more expensive Quadra 950 despite using the same 33 MHz 68040 processor. Additional ROM-Enabled Features Bootable CD-ROM Support
Here is a detailed write-up covering the technical architecture, the challenges of emulation, and the modern work being done to preserve this specific system. New World Architecture: It supported the "New World"
In the world of "Old World" Mac emulation (using software like MAME or Basilisk II), specific ROM files are required to trick the emulator into thinking it is a real physical machine. 🛠️ Common Meanings

Cool, Good Job!
#2 posted by
kalango on 2020/01/14 15:15:32
I'll probably maintain my fork still, but I'll probably get some queues from this, thanks!
Btw I'm not really doing anything for QuakeForge, just forking their initial code. I have my own roadmap for this, which might be more Hexen II focused.
#3 posted by
misc_ftl on 2020/01/15 17:42:39
Does this generate the bunch of QC code necessary to map frames? :D

Not Really
#4 posted by
kalango on 2020/01/17 16:09:41
But thats a good idea. When exporting is done I might add that in eventually.

Exporter Released
#5 posted by
kalango on 2020/02/18 01:52:45
Alright, just in time for the Blender 2.82 export is done. Big thanks to @Khreator for giving a great insight into exporting issues.
List of features:
+ Export support
+ Support for importing/exporting multiple skins
+ Better scaling adjustments, eyeposition follows scale factor
This is still considered an alpha release. But it should be good enough.
For info, roadmap and download you can visit
https://github.com/victorfeitosa/quake-hexen2-mdl-export-import

What Is Ask Myself
#7 posted by
wakey on 2020/03/04 00:36:49
for a long time now: Would it be possible to save a blender physics simulation as frame animated .mdl/.md3?

#7
#8 posted by
chedap on 2020/03/04 03:28:44
Enable MDD export addon. Export your simulation to MDD. Remove the sim from the object. Import MDD back into your object. You now have all of your sim frames as separate shape keys, ready to export to .mdl

Actually
#9 posted by
chedap on 2020/03/04 04:19:34
Disregard that. It works fine without any of that extra voodoo, just export whatever straight to .mdl

Niiiice
#10 posted by
wakey on 2020/03/15 18:45:39
Then let's think about practical use cases.
First think that comes to my mind are death animations, sagging bodies.
Explosion debrie might also work out.
I guess anything fluidic is out of question, like a tiling wave simulation anim.
What else comes to mind?
#11 posted by
misc_ftl on 2020/03/16 16:21:57
Flags, fire, chains, breaking doors, breaking walls, etc.