Reshade RTGI 0.36.1 is a high-end post-processing shader developed by Pascal Gilcher (Marty McFly) that brings path-traced lighting effects to almost any 3D game. By leveraging Screen Space Global Illumination (SSGI), it simulates how light bounces off surfaces to create more realistic shadows and color bleeding. Key Features and Tech
Install ReShade into your game’s executable (.exe). Reshade Rtgi 0.36.1
Cyberpunk2077.exe), and choose DirectX 10/11/12.RTGI_AdaptiveSharpen alone. Set sharpening to 0.6. This is a known quirk of 0.36.1 when combined with SMAA or FXAA.Abstract This paper provides an in-depth analysis of the "RTGI" (Ray Traced Global Illumination) shader developed by Pascal Gilcher, specifically focusing on version 0.36.1 within the ReShade post-processing framework. As the gaming industry moves toward hardware-accelerated ray tracing, a significant portion of the user base relies on older hardware (GPUs lacking dedicated RT cores). The RTGI shader addresses this gap by implementing a screen-space path tracer that approximates global illumination and ambient occlusion in real-time. This document explores the technical architecture of the shader, its implementation of temporal accumulation, user configuration parameters in version 0.36.1, and the inherent limitations of screen-space rendering techniques. Reshade RTGI 0