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[c0.30-c] Not Awesome 2 [Realms and More] [Online Mode] (9 / 128) 162.245.188.76:25556 |
| The Betacraft entrance to Not Awesome 2. Play together with ClassiCube users in compatible worlds! | |
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[c0.0.23a_01] WebMC Classic (0 / 128) c.webmc.fun:25555 |
| Creative superflat freebuild server. | |
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[c0.30-c] ClassicHaven [Online Mode] (0 / 256) 15.204.223.25:25565 |
| BetaCraft portal to ClassicHaven! • Freebuild, Realms, Lava Survival and More! • Running since 2017 • ClassiCube/Minecraft Classic (0.0.15a-0.30c) | |
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[c0.30-c] Omniarchive Classic [Classic-Style Freebuild] [Online Mode] (0 / 256) 170.205.24.39:25569 |
| Classic freebuild as you've always remembered it! | |
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[c0.30-c] [BINOCLARD.NET] MINESWEEPER CLASSIC [Online Mode] (0 / 16) binoclard.net:25565 |
| Minesweeper, but on Minecraft Classic. https://minesweeper.binoclard.net/ | |
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[c0.30-c] Lenni's Classic Anarchy (0 / 64) lenni0451.net:39999 |
| Classic anarchy. Running since 2021-07-27! Over 2000 museum backups available to explore. | |
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[c0.30-c] Good old Lava Survival [Online Mode] (0 / 256) 145.239.86.249:25589 |
| Betacraft support for this server is planned to be dropped sometime around early-2026. Lava survival as you remembered it! | |
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[c0.30-c] AlwaysClassic [Online Mode] (0 / 64) alwaysalpha.xyz:25564 |
| AlwaysAlpha in Classic! Join a variety of worlds for an authentic classic experience! - https://discord.gg/6uA9JbN - Lax rules, just use common sense | |
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[c0.30-c] Supernova Online (0 / 256) 81net.duckdns.org:25566 |
| A Classic Minecraft server running since 2025 | |
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[c0.30-c] The Grand Province (0 / 16) province.krazeetobi.org:25565 |
| The grand successor to The 1313 District. |
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[Indev+] Forest Of Cope (0 / 20) 94.130.10.43:65501 |
| The last standing InDev server on BetaCraft! Only one rule: Don't be an asshole! Check discord for how to connect: https://discord.gg/M7DFEmQTmp [94.130.10.43:65501] |
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[inf-20100618] Cozy Infdev [Online Mode] (0 / 20) infdev.cozybeta.ca:53012 |
| A friendly whitelisted vanilla SMP server, join via our discord https://discord.gg/Wrpv7eZV32 We take all applicants. |
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[a1.1.2_01] PlanetNostalgia - Alpha 1.1.2_01 Economy Survival Server (3 / 36) 37.59.98.229:25565 |
| Minecraft Alpha 1.1.2_01 Economy Survival Server. Join our Discord - https://discord.gg/tUaEPHAtQp - Plugins: hModEssentials, iConomy, Towny, LWC, Spleef, LogBlock, BigBrother & more! | |
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[A1.2.6 (modded)] AlphaPlace (2 / 1024) alphaplace.net:25565 |
| The biggest Alpha 1.2.6 server running https://alphaplace.net/ | |
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[a1.2.6] AlwaysAlpha (1 / 64) alwaysalpha.xyz:25565 |
| The oldest currently running Alpha server on vanilla Alpha 1.2.6 - https://discord.gg/6uA9JbN - Lax rules, just use common sense | |
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[a1.1.2_01] AlwaysAlpha a1.1 (0 / 64) alwaysalpha.xyz:25566 |
| The Alpha experience in Alpha 1.1 - https://discord.gg/6uA9JbN - Lax rules, just use common sense | |
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[a1.2.6] 2Alpha2T (0 / 20) 2alpha2t.ddns.net:25565 |
| The only true Alpha anarchy server - https://discord.gg/AVgysSBPhc |
While Capcom officially ended technical support for the DirectX 11 "non-ray tracing" version of Resident Evil 3 Remake
Are you sticking with the Ray Tracing bells and whistles, or are you heading back to DX11 for that buttery-smooth performance? Let me know your setup in the comments!
Mod Compatibility: Many popular visual and gameplay mods created at the game's launch were built for the DX11 environment and may not function correctly on the updated DX12 "Next-Gen" version.
This accessibility is thematically appropriate. *Resident Evil
Performance Stability: DirectX 11 remains the gold standard for stability on mid-range and older cards. Expect fewer crashes and more consistent frame times compared to the heavier DX12 implementation.
remains the definitive choice for players prioritizing performance and mod compatibility, despite Capcom officially ending technical support for it in July 2023. The Current State of DirectX 11 in Resident Evil 3
, was reactivated after community feedback following a 2022 update that forced the game into DirectX 12 (DX12). How to Access the DirectX 11 Version
While Capcom officially ended technical support for the DirectX 11 "non-ray tracing" version of Resident Evil 3 Remake
Are you sticking with the Ray Tracing bells and whistles, or are you heading back to DX11 for that buttery-smooth performance? Let me know your setup in the comments!
Mod Compatibility: Many popular visual and gameplay mods created at the game's launch were built for the DX11 environment and may not function correctly on the updated DX12 "Next-Gen" version.
This accessibility is thematically appropriate. *Resident Evil
Performance Stability: DirectX 11 remains the gold standard for stability on mid-range and older cards. Expect fewer crashes and more consistent frame times compared to the heavier DX12 implementation.
remains the definitive choice for players prioritizing performance and mod compatibility, despite Capcom officially ending technical support for it in July 2023. The Current State of DirectX 11 in Resident Evil 3
, was reactivated after community feedback following a 2022 update that forced the game into DirectX 12 (DX12). How to Access the DirectX 11 Version