Schoolhouse -v1.4- -Sakakumo- is a compact, modern update to a teaching- and learning-focused project that blends clarity with subtle visual polish. This release sharpens usability, tightens performance, and adds thoughtful touches aimed at classroom workflows and independent study.
Customization and Scalability: Consider whether Schoolhouse can be customized to fit the specific needs of a school or educational institution. Can it scale with the growth of the user base? Schoolhouse -v1.4- -Sakakumo-
Dynamic Lighting Shifts: Ambient classroom lighting that changes in real-time based on the in-game clock (morning glow, harsh afternoon sun, eerie after-hours). Schoolhouse -v1
You will encounter math problems on the notebook screens. ARIA attributes across interactive components
Reputation System Tracking: A UI overlay measuring the protagonist's standing among different school cliques (jocks, nerds, faculty) to unlock unique narrative branches. 🎭 Narrative & Character Depth
Morning Phase Strategy: It is recommended to use dedicated save slots at the start of the Morning Phase. This allows you to backtrack easily if a specific choice fails to trigger a character's event. Reaching the "True Ending":
If the game uses a currency system (like "Gems" or "Coins"), do not spend them on cosmetic items early; save them for the "Master Key" sold in the secret shop. Multiple Saves: