Master the Stars: Verified Starsector Console Commands Guide
- Spawn ships/fleets:
Troubleshooting console
A unique feature of the verified Starsector Console Commands mod is the
runcodecommand.Gameplay Commands
- help: Displays a list of available console commands.
- exit: Quits the game.
- reload: Reloads the current game state.
- save: Saves the current game state.
- load [saveName]: Loads a saved game.
Here's a list of verified Starsector console commands:
list items-> Shows all trade goods.list weapons-> Shows every weapon code.list hullmods-> Shows hullmod tags.list special_items-> Shows quest items (blueprints, nanoforges, etc.)
But the canisters splashed against the shields. The shields didn’t even flicker. The flux gauge, now reading 0.00001% of capacity, remained serene. Then, the Audacity’s four Mjolnir Cannons—normally so flux-hungry they could only fire in short bursts—opened up. They didn't burst. They screamed. A continuous, deafening stream of hyper-velocity slugs tore through the first bomber. Its fuel tanks ignited, turning it into a momentary sun.
Note: Using console commands typically disables achievements or can corrupt save files if used incorrectly. Always back up your save before spawning in large numbers of entities.




