To master Super Contra (better known as Super C on the NES), you need to look beyond the classic "30 lives" myth of the original game and understand how Konami evolved the formula. While the original Contra popularized the 30-life Konami Code (↑↑↓↓←→←→ B A Start), Super C famously "nerfed" this to just 10 lives in North America to maintain its "NES Hard" reputation. The "New" Code: Securing 10 Lives
Stage 6: Final Alien Lair
- Climbing down into the brain. The walls shoot fireballs.
- Boss Strategy: The Alien's Brain has three cores. Jump onto the moving platform. Fire the S gun straight up and slightly left/right. The spread will hit all three cores simultaneously. With 30 lives, you can brute force this, but with S power + 10 lives, you’re safe.
Two-Player Mode: Press Select then Start to give both players 30 lives.
- Payload: 5 pellets firing in a 45-degree cone.
- Rate of Fire: High (semi-automatic; rapid tapping maximizes output).
- Damage per Pellet: Moderate, but combined DPS is the highest vs. crowds.
- US Version: You actually need to press Select after the code and before Start to change the number of players, or in some specific ROM revisions, the code is entered during gameplay pause or the input window is tighter.
- The "Super C" Specific Trick: For the US NES version of Super C, the standard Konami code sometimes gives you nothing. Instead, try this specific variant often cited for Super C:
The Spread Gun (S) remains the undisputed "game breaker" of the series. Unlike the Laser, which requires you to wait for a beam to clear before firing again, the Spread Shot allows for massive screen coverage.
Super Contra S Power 30 Lives Nes [2021] 〈BEST〉
To master Super Contra (better known as Super C on the NES), you need to look beyond the classic "30 lives" myth of the original game and understand how Konami evolved the formula. While the original Contra popularized the 30-life Konami Code (↑↑↓↓←→←→ B A Start), Super C famously "nerfed" this to just 10 lives in North America to maintain its "NES Hard" reputation. The "New" Code: Securing 10 Lives
Stage 6: Final Alien Lair
- Climbing down into the brain. The walls shoot fireballs.
- Boss Strategy: The Alien's Brain has three cores. Jump onto the moving platform. Fire the S gun straight up and slightly left/right. The spread will hit all three cores simultaneously. With 30 lives, you can brute force this, but with S power + 10 lives, you’re safe.
Two-Player Mode: Press Select then Start to give both players 30 lives. super contra s power 30 lives nes
- Payload: 5 pellets firing in a 45-degree cone.
- Rate of Fire: High (semi-automatic; rapid tapping maximizes output).
- Damage per Pellet: Moderate, but combined DPS is the highest vs. crowds.
- US Version: You actually need to press Select after the code and before Start to change the number of players, or in some specific ROM revisions, the code is entered during gameplay pause or the input window is tighter.
- The "Super C" Specific Trick: For the US NES version of Super C, the standard Konami code sometimes gives you nothing. Instead, try this specific variant often cited for Super C:
The Spread Gun (S) remains the undisputed "game breaker" of the series. Unlike the Laser, which requires you to wait for a beam to clear before firing again, the Spread Shot allows for massive screen coverage. To master Super Contra (better known as Super