It explores the intersection of #95: Entertainment Content (retro media, fandom, streaming) and Popular Media (IP monopolies, algorithmic culture, and the battle between art and content).
TV Shows:
1995 was a landmark "hinge" year for entertainment, marking the birth of modern computer-animated cinema, the mainstreaming of 3D gaming, and the early dominance of the web. It was a year where technology and celebrity culture began to merge into the high-speed media landscape we recognize today. The Silver Screen: From Plastic Toys to High Stakes