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The following paper examines the intersection of memory editing and the gameplay loop of Zombie Gunship Survival (ZGS).

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4.1 Authoritative Server vs. Dumb Client

In a fully authoritative server architecture, the server controls all logic. If a player fires a bullet, the client sends a "Fire" request, and the server deducts ammo. In Zombie Gunship Survival, the real-time nature of the gunplay requires low latency, often leading developers to implement a "dumb client" or "client-authoritative" model for combat. The following paper examines the intersection of memory

: ZGS cannot be played offline, which allows developers to monitor and prevent significant value tampering. Risk of Bans Dumb Client In a fully authoritative server architecture,

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, which are widely considered "broken" or top-tier for clearing massive hordes. Base Defense AFK Traps